A full-steel pro boxing ball machine built to draw and hold a crowd at any event, bar or arcade. Supports 1–6 players with a unique choice of power mode (punch strength) or reflex mode (reaction speed), automated stage floodlights, a manual safety release and a leather punching ball. Runs as a free-play giveaway or a coin/token earner, ships from stock with a premium sound system, spare parts and boxing gloves, and rolls on rear wheels for easy moves.
A full-steel pro boxing ball machine that does one thing best — it pulls people in and dares even the shyest guest to throw a punch.
This is the kind of attraction that earns its floor space. Rich in features but ruthlessly simple to use, it invites everyone from seasoned showoffs to first-timers to step up, swing, and chase a score. Run it in free-play mode, take coins or tokens, or add credits on the fly with the proprietary credit-adding remote control — whatever fits the venue.
It ships straight from stock with a premium sound system, spare parts, and even a pair of boxing gloves. Wheels on the back let one person tilt and roll it between locations, yet set on its platform the machine stands firm and won’t budge.
Why it works on the floor
A boxing machine is a crowd magnet: the thud of a big hit and a leaderboard score turn passers-by into a queue, and a queue into dwell time. That captive audience is exactly what event and venue buyers want — longer stays, repeat plays, and the moment people film and share. Buy it once and it becomes a self-running asset that draws and holds a crowd at trade shows, bars, arcades, company break rooms, and private game rooms alike. Free-play mode makes it a frictionless giveaway for branded activations; coin or token play turns it into a revenue earner. Your call, every time.
Power or reflex — one machine, two games
A genuinely unique feature: players choose between power mode and reflex mode at the start of each game. Power mode measures the strength of the punch as usual. In reflex mode the ball drops on a count-down and the machine measures reaction speed instead of force — ideal for mixed groups where agility and timing matter as much as muscle. Two ways to compete on the same machine keeps a crowd coming back for “just one more.”
Safety, comfort and stage-light drama
A manual release button prevents unexpected ball drops to the head, so the experience stays safe for back-to-back public play. The moment the machine is activated, two directional flood lights wash the player area — that stage-spotlight feeling that frames every swing and pulls more eyes to the action.
Built to take a hit, built to travel
The full steel body and leather punching ball are built for the abuse of constant public play. It supports 1 to 6 players and multiple game options, with safety release buttons as standard. Configure the coin acceptor for coins or tokens, or fit the remote control credit-activation system to switch the floor to free play in seconds. An optional full metal topper makes the machine stand tall and get noticed from across the room.
Also known as a punch machine, punching machine or boxing arcade machine. Free-play vs coin/token operation, remote credit-activation and the full metal topper are available as options.
This EC Declaration of Conformity (Annex II.1.A, Machinery Directive 2006/42/EC) confirms that the pro boxing ball machine - 1-6 players automatic flood lights + power or reflex mode, manufactured by Made for Arcade B.V., Besterdstraat 9a, 5051HH Goirle, Nederland, complies with the relevant provisions of the Machinery Directive 2006/42/EC, EMC Directive 2014/30/EU and RoHS Directive 2011/65/EU.
Harmonised standards applied: EN ISO 12100:2010, EN IEC 61000-6-1, EN IEC 61000-6-3, EN IEC 63000. The technical file is held by the manufacturer at the address above.
The boxing-ball (punching) machine measures a player’s striking power: insert a coin, the ball drops, and the player punches it for a score. This manual covers safe use, set-up, operation, the coin acceptor, maintenance and the settings menu.
Caution: never leave the machine running unattended, and never run it for more than 10 hours continuously. After a maximum of 10 hours, switch it off (unplugged) for at least one hour.
Disclaimer
Made for Arcade makes no representations or warranties with respect to this manual and, to the maximum extent permitted by law, expressly limits its liability for any failure to conform to any warranty resulting from the replacement of this manual with another. In addition, Made for Arcade reserves the right to revise this publication at any time without obligation to notify any person of the revision.
The information in this documentation contains general descriptions and/or technical characteristics of the performance of the machine mentioned in this documentation. This documentation is not intended as a substitute for, and should not be used to determine, the suitability or reliability of this machine for specific user applications.
It is the duty of such user or system integrator to carry out — in relation to the relevant specific application or use of the product — an adequate and complete risk analysis, evaluation and testing of the products.
Please note: all images used in this manual are for illustrative purposes only and may differ from the actual product. This is because the colours, dimensions and other properties of the actual product may differ from the image.
Made for Arcade and/or its affiliates or subsidiaries are not responsible or liable for any misuse of the information contained in this document. If you have any suggestions for improvements or changes, or have found any errors in this documentation, please let us know.
All relevant national, regional and local safety regulations must be followed when installing and using this machine. For safety reasons and to ensure compliance with the documented system data, the components may only be repaired by the manufacturer.
If machines are used for applications with technical safety regulations, the relevant instructions must be observed. Failure to observe this information may result in personal injury and/or damage to the machine.
This machine is intended for entertainment purposes only. It is not intended for use for profit, for the wagering or payout of money, or for gambling or games of chance. Made for Arcade makes no representation or warranty that the use, installation or operation of this machine is permitted or lawful in any particular region, country, jurisdiction or venue. It is the sole responsibility of the buyer and/or end-user to ensure that their use of the machine complies with all applicable laws, regulations and licensing or permit requirements (including any gambling, gaming or amusement regulations).
This is the English user manual (or an automatic translation thereof). Manuals in other languages may be available on request.
Power supply and surge protection
Arcade and entertainment machines are computer-controlled and contain sensitive electronics. Mains power at events, venues and even ordinary outlets is frequently unstable or “dirty” — voltage spikes, surges, sags and brown-outs, flicker, overloaded or shared circuits, generators, long extension runs and the switching of nearby equipment can all push the supply outside the machine’s safe operating range.
You must always connect the machine through a good-quality surge protector, and — wherever the supply is unreliable or the machine must not lose power unexpectedly — through an uninterruptible power supply (UPS). These sensitive machines cannot tolerate power spikes, surges, brown-outs or sudden cut-offs.
Damage, data loss or malfunction caused by power-supply problems is not covered by warranty. Failure to use adequate power protection can lead to machine malfunction and, in some cases, a risk of fire or bodily harm. If you are unsure about your power supply, consult a qualified electrician before use.
Support and service
For more information, service, technical support, ordering user manuals, or for any other questions, please contact: Made for Arcade Besterdstraat 9a, 5051HH Goirle, The Netherlands Email: [email protected] · Web: madeforarcade.com
Machine description
The punching-ball machine is intended for use as entertainment in the home and is not designed for commercial use. The minimum age for use is 12 years; underage players should only use the machine under the direct supervision of an adult. The player can also influence the game by switching various options on and off in the user menu.
Intended use
The punching-ball machine is intended for entertainment use and is not designed or intended for commercial use. The machine must never be left in operation unattended — it should always be supervised by a competent adult. Never run it for more than 10 hours continuously; after a maximum of 10 hours, switch it off for at least 1 hour. The minimum age for use is twelve; underage players should only use the machine under adult supervision.
Risks when using the machine
Using or commissioning the machine may involve certain risks. Before use, ensure everyone involved is aware of the risks and the machine’s limitations. The machine is never 100% predictable: depending on player behaviour, the products placed in the machine and the menu settings, exceptional situations may arise that need immediate attention — for example a coin that gets stuck, or improper use by a player. A competent adult must always supervise and be able to intervene immediately. Never run it for more than 10 consecutive hours; afterwards switch it off completely for at least 1 hour with the plug removed.
Unpacking and preparation
Carefully remove the punching-ball machine from the wooden crate (if applicable).
Remove all packaging materials such as foam, plastic or cardboard.
Locate the key(s) (or remove them from the packaging).
Open the doors with the corresponding key and remove any loose products from the machine — for example prize capsules, flyers or business cards.
Commissioning
The machine works on 100/220 volts — 140 watts. Inspect the outside and inside of the machine and the power cord for defects or damage — open all panels and doors and pay particular attention to damage or loose connections of wiring and components. Do not connect the machine if anything is damaged. Close and lock all doors and panels with the enclosed key(s), insert the connection cable at the back/bottom of the machine, plug into a proper socket, and switch on at the back. The machine starts up automatically (you may hear noise during start-up).
Operation of the machine
The boxing-ball machine is a popular attraction at fairs, amusement arcades, sports bars and events. It is an interactive machine designed to measure a person’s striking power. After a coin is inserted, the ball comes down and the player punches it; the machine scores the hit. The number of coins needed per game and other aspects are set in the user menu.
Taking the machine out of service
Turn off the switch at the back of the machine and remove the plug from the socket so the power supply is completely interrupted. Do not leave the machine unattended while it is connected to the power supply.
Coin acceptor training
The coin acceptor is either empty or already trained for Made for Arcade coins. If it is empty and the machine is not set to free play, a sample coin must first be placed in the acceptor: push the “replace coin” slider up in the direction of the “remove backward” arrow and place a coin under the slider (see image). When a coin is inserted, the acceptor compares it with the sample coin; if they match, the coin is sent to the cash drawer and a credit is added on the menu. Only insert coins with a diameter of 18 to 25 mm and a thickness of 1.6 to 2 mm.
Push the slider up and place a sample coin under it to train the coin acceptor.
Periodic maintenance
Follow the periodic maintenance instructions carefully to prevent damage. Service the machine every 4 hours of use, or at least once a week for light use.
Visual inspection of cabling and mechanisms
Check all internal parts for damage, breakage and abnormal behaviour. The unpredictable movement of the mechanisms combined with the unpredictability of the player can cause parts to get stuck or inadvertently pull on cables and mechanisms. Always switch off and unplug before working inside.
How do I move through the menu?
The machine has a user menu to personalise the experience. To access it, open the door with the key, then press button 1 to enter the menu. Use the four buttons in the back of the machine to navigate — buttons 1, 2, 3 & 4 are select/confirm, down, up & back. The menu is shown on the display.
Press button 1 to go to the next function setting (e.g. A001 → A002).
Press button 2 to decrease a function’s parameter (e.g. A004 0002 → A004 0001).
Press button 3 to increase a function’s parameter (e.g. A004 0001 → A004 0002).
Press button 4 to go back in the menu (e.g. A002 → A001).
The control board: the LCD menu and the four navigation buttons (1–4) in the back of the machine.
Menu options
Setting
Description
Parameters
Coins
Number of coins needed to play a game
0000–9999
Time
Number of seconds the player has to hit the punching bag
0000–9999
Tickets
—
—
Difficulty
Difficulty of the punching bag — the higher the number, the harder you must hit for a higher score
0001–9999
Records
Number of times played
(display)
Language
Set the language
English, Japanese / Chinese
Reset
Reset all records to 0
—
Coin, Time, Tickets, Difficulty.
Records, Language, Reset.
Precautionary measures
The machine is intended for indoor use only and is not designed for outdoor placement. When installing indoors, avoid:
Damp or wet areas.
Proximity to flammable or volatile materials.
Sloping or uneven surfaces.
Blocking emergency exits, fire extinguishers or other emergency equipment.
Locations subject to heavy vibration.
Switch off the power during repairs to avoid electric shock or short circuit. Do not disassemble, alter or modify the machine without our permission, and carry out regular inspection and maintenance.
Specifications may vary or change over time. Verify all specifications prior to purchase. No rights can be derived from this information.
Questions
Can it be branded with our design?
Yes — most machines can be branded by our design department per your specifications. Simply send your artwork and our team will go to work for you, delivering a turn-key custom-branded solution.
Do you provide warranty on your machines?
Absolutely! Each machine comes standard with a 1-year full service and parts warranty at any of our service centers, no questions asked. You can extend warranty to a full 2 years by clicking the option box above (highly recommended). See our T&C for details.
Do you ship to my country?
Yes — for sales we ship worldwide; for rentals we prefer to limit shipping to Western Europe. And if you have your own carrier account (FedEx, DHL, etc.) you can always arrange to have your order picked up from our service centers.
How are products packed?
For trucking, train or air cargo, crating is needed — check the option box above to add the custom wooden protective crating the carrier requires. If you arrange your own pickup, crating is optional and may save you the cost of having a custom frame built.
Is it plug-and-play, or do we need a technician?
Most machines arrive pre-programmed and plug-and-play; setup takes minutes. For live events you can opt to have tech support as back-up per WhatsApp if you ever need a hand — see our service contract for expedited on-call assistance.
Do you offer volume or bundle pricing?
We do. For multiple machines, recurring events or a tailored package, request a quote and we’ll put together the sharpest price.