Bubble-Pop is a fast, instantly recognised touchscreen game that pulls foot traffic to your stand and turns players into a GDPR-compliant prospect list — up to 300 leads a day, captured automatically to .csv. It runs attended or unattended, online or offline, and is fully brandable from a built-in admin panel. Available as a digital game for your own hardware, a 55″ touchscreen kiosk rental package, or a buy-once turnkey system for repeated multi-venue use.
Ekskl. moms · Virksomheder i EU uden for Nederlandene betaler 0% moms med et gyldigt momsnummer (angivet i indkøbskurven).
Lejeudstyr afsendes fra vores servicecenter i Nederlandene. Vi sørger for levering og afhentning for dig — til en messestand, et kontor eller direkte til din dør ved mindre arrangementer eller fester, hvor som helst i Europa. Fortæl os, hvor og hvornår, så giver vi dig et tilbud. Ved større arrangementer eller gentagen brug kan det være billigere at købe end at leje plus transport — bare spørg om begge priser.
Vi sender til hele verden fra vores servicecenter i HollandKøb eller lejMulighed for tilpasset branding
Blandt de mærker, vi har samarbejdet med, kan nævnes Heineken · Hennessy · EasyToys — og mange flere.
Tjek ledige pladser for dine datoer
Fortæl os datoerne for dit arrangement og hvor det skal afholdes — så bekræfter vi, om der er ledige pladser, og giver et tilbud på levering, som regel inden for én arbejdsdag.
Tak! Vi bekræfter snart, om der er ledige pladser på de datoer, du har angivet.Indtast venligst en gyldig e-mailadresse.Sender…Der opstod en fejl — send os venligst en e-mail.
A fast, frictionless touchscreen game that turns passing foot traffic into players — and players into a clean, GDPR-compliant prospect list you walk away with.
Bubble-Pop is booth entertainment built for speed and agility. The play loop is instantly recognised and grasped within seconds, so visitors don’t need a host or an explanation — they just step up and play. Under light time pressure, the pacing and competitive edge create tension, replayability and a crowd that stops to watch.
While they play, the game quietly does the work you came for. It captures user contact data lawfully and can collect up to 300 prospects per day, automatically building a .csv list you can act on the moment the event ends. The whole thing runs attended or unattended — online or offline via XAMPP.
Hvorfor det virker på gulvet
Interactive content converts passive foot traffic into active booth visitors — brands running games like this report 16–24% more traffic, around 63% lead capture from players, and 90+% brand retention long after the show. The low barrier to entry matters in busy environments: bright visuals, motion, score pressure and branded artwork pull attention, while the intuitive mechanic works for adults, younger visitors and international, mixed footfall alike. At 30–60 players per hour it keeps a steady stream moving through your stand.
Your brand, front and centre
Everything visible is yours. The built-in admin panel lets you set your logo, colours, backgrounds, start and end screens, taglines and campaign messages — and change titles, calls to action and branding images on the fly. Difficulty is adjustable, level diversity keeps players engaged, and your messaging stays consistent through every session. A viewer panel keeps bystanders watching the action. Built in-house by MadeforArcade development studios, it offers direct contact with the developers and fast, unique deployments — custom game builds in the same style are available as an option.
A buy-once asset, or a turnkey rental
Bubble-Pop fits exhibitions, shopping malls, promotional tours, product launches, recruitment events, public activations and branded pop-ups. Run the digital game on your own touchscreen hardware, take the complete rental package with a 55″ vertical touchscreen kiosk, or own a fully branded plug-and-play system ready for repeated use across multiple venues. The turnkey route can be re-skinned for different clients and campaign themes, making it an agency-friendly asset you deploy again and again. Fast deployment suits short lead-time activations, with game, hardware, branding and support from one supplier.
Optimised for large 1080×1920 vertical touchscreens. Lead capture, branding level, transport and custom game changes are all available as options — talk to our team about your event setup.
Denne EF-overensstemmelseserklæring (bilag II.1.A, maskindirektivet 2006/42/EF) bekræfter, at bubble-pop – gamificering af brandede events og indsamling af kundeemner, fremstillet af Made for Arcade B.V., Besterdstraat 9a, 5051HH Goirle, Nederlandene, overholder de relevante bestemmelser i maskindirektivet 2006/42/EF, EMC-direktivet 2014/30/EU og RoHS-direktivet 2011/65/EU.
Anvendte harmoniserede standarder: EN ISO 12100:2010, EN IEC 61000-6-1, EN IEC 61000-6-3, EN IEC 63000. Den tekniske dokumentation opbevares hos producenten på ovenstående adresse.
Shape Match is a downloadable PHP / HTML5 touchscreen game for trade shows, lobbies and websites: a player drags each target shape into its matching cutout before the clock runs out. This manual covers download, installation, kiosk set-up, gameplay, the operator menu, lead capture and GDPR.
Advarsel: this is software you host yourself — before any public deployment, change the default operator PIN and make sure the game’s data/ folder can never be browsed over the web. You are the data controller for any player data you collect.
Ansvarsfraskrivelse
Made for Arcade afgiver ingen erklæringer eller garantier vedrørende denne vejledning og begrænser, i det omfang loven tillader det, udtrykkeligt sit ansvar for manglende overholdelse af enhver garanti, der måtte opstå som følge af, at denne vejledning erstattes af en anden. Desuden forbeholder Made for Arcade sig retten til at revidere denne publikation til enhver tid uden forpligtelse til at underrette nogen om revisionen.
Oplysningerne i denne dokumentation indeholder generelle beskrivelser og/eller tekniske specifikationer vedrørende ydeevnen for den maskine, der er nævnt i denne dokumentation. Denne dokumentation er ikke tænkt som en erstatning for – og bør ikke anvendes til at vurdere – maskinens egnethed eller pålidelighed i forbindelse med specifikke brugeranvendelser.
Det påhviler den pågældende bruger eller systemintegrator at foretage — i forbindelse med den relevante specifikke anvendelse eller brug af produktet — en tilstrækkelig og fuldstændig risikoanalyse, vurdering og afprøvning af produkterne.
Bemærk venligst: Alle billeder i denne vejledning er udelukkende til illustrative formål og kan afvige fra det faktiske produkt. Dette skyldes, at farver, mål og andre egenskaber ved det faktiske produkt kan afvige fra billedet.
Made for Arcade og/eller dets tilknyttede selskaber eller datterselskaber påtager sig intet ansvar for eventuel misbrug af oplysningerne i dette dokument. Hvis du har forslag til forbedringer eller ændringer, eller hvis du har fundet fejl i denne dokumentation, bedes du give os besked.
Alle relevante nationale, regionale og lokale sikkerhedsbestemmelser skal overholdes ved installation og brug af denne maskine. Af sikkerhedsmæssige årsager og for at sikre overholdelse af de dokumenterede systemdata må komponenterne kun repareres af producenten.
Hvis maskinerne anvendes til formål, der er omfattet af tekniske sikkerhedsbestemmelser, skal de relevante anvisninger overholdes. Manglende overholdelse af disse oplysninger kan medføre personskade og/eller beskadigelse af maskinen.
Denne maskine er udelukkende beregnet til underholdningsformål. Den er ikke beregnet til brug med henblik på fortjeneste, til indsatser eller udbetaling af penge eller til spil eller hasardspil. Made for Arcade giver ingen erklæringer eller garantier for, at brugen, installationen eller driften af denne maskine er tilladt eller lovlig i et bestemt område, land, retskreds eller sted. Det er udelukkende køberens og/eller slutbrugerens ansvar at sikre, at deres brug af maskinen overholder alle gældende love, regler og krav til licenser eller tilladelser (herunder eventuelle regler vedrørende spil, væddemål eller underholdning).
Dette er den engelske brugervejledning (eller en automatisk oversættelse heraf). Brugervejledninger på andre sprog kan fås på anmodning.
Support og service
For yderligere oplysninger, service, teknisk support, bestilling af brugervejledninger eller andre spørgsmål bedes du kontakte: Made for Arcade Besterdstraat 9a, 5051HH Goirle, Nederlandene E-mail: [email protected] · Web: madeforarcade.com
Game description
Shape Match is a high-tempo shape-matching activation delivered as a self-contained PHP / HTML5 package — no database, no external dependencies and no analytics SDKs. You drop the folder onto any PHP-capable web host and it serves. The same package runs full-screen on a touchscreen kiosk at an event, or embedded as a browser demo inside your own website. This manual also applies to the other Signature-Series kiosk titles (Bubble-Pop, 4-in-a-Row and Sliders): they share the same installation, operator menu, branding and data handling — only the gameplay differs.
What’s in the ZIP:
Item
Purpose
index.php
Entry point — assembles the UI and serves the gameplay JavaScript.
config.php
Game palette, texts, default settings and the DEMO_MODE flag.
save.php / load.php
Tiny endpoints for settings, high scores and raffle leads.
UI_parts.php
Reusable HUD, on-screen keyboard and panel helpers.
screens/
One PHP partial per screen (idle, countdown, gameplay, score reveal, recap, etc.).
CSS/design.css
Single stylesheet with the signature look.
assets/shape_packs/
Optional icon bundles you swap per campaign.
sounds/, music/, images/, branding/
Game audio and default artwork.
Anvendelsesformål
Shape Match is intended as promotional entertainment — at trade shows, lobbies, showrooms and on your own campaign website — under your control as operator. It is software you host and run; there is no physical machine supplied. There is no minimum age, but young children should play under supervision.
How to get it
Every Made for Arcade title is distributed as an instant-download ZIP.
Purchase the game on madeforarcade.com — payment is handled by our checkout partner.
Save the confirmation e-mail — it contains your download link and licence key.
Click the download link to fetch shapematch.zip (typically under 20 MB).
Unzip locally — you’ll see a folder with index.php, config.php and the asset sub-folders.
Download links are valid for 7 days and can be used up to 5 times. Need another link? Reply to the confirmation e-mail and we’ll reissue one.
Install on your web host
The game runs on any shared or dedicated web host supporting PHP 8.0 or later. No database is required.
Open your hosting control panel (cPanel, Plesk, DirectAdmin, etc.) or connect via SFTP.
Upload the unzipped folder into your web root — typically public_html/ or a sub-folder such as public_html/games/shapematch/.
Make sure the data/ sub-directory is writable (permissions 0775 or higher) — the game writes settings, high scores and (optionally) leads there.
Visit your URL in a browser, e.g. https://yourdomain.com/games/shapematch/. The idle screen should load within a couple of seconds.
Set your own operator PIN hash in server_config.php before going public (change the default first — see Operator menu).
Run the game under HTTPS: the operator form submits over POST and sets a session cookie, and the shipped code sets the cookie’s secure flag automatically when PHP detects HTTPS.
Install locally with XAMPP
For local testing, use XAMPP on Windows, macOS or Linux.
Download and install XAMPP from apachefriends.org.
Start Apache from the XAMPP control panel.
Unzip the game into C:xampphtdocsshapematch (Windows) or /Applications/XAMPP/htdocs/shapematch/ (macOS).
Browse to http://localhost/shapematch/index.php. Changes to PHP / JS are visible on refresh.
If high scores or settings fail to save on Windows, right-click the data/ folder → Properties → Security and give Users full control.
Run on a touchscreen kiosk
The game is designed for a portrait 1080 × 1920 touchscreen, typically a 43″–55″ commercial display in kiosk mode.
Use a long-term-support browser (Chrome, Edge or Firefox) with auto-update disabled.
Start the browser full-screen, e.g. chrome.exe --kiosk --app=http://localhost/shapematch/.
Rotate the display to portrait in the operating-system display settings.
Disable screensaver, sleep and system notifications.
Keep pinch-to-zoom disabled (already handled in our CSS, but check the OS does not override it).
To start automatically on boot, pin the kiosk URL to a startup shortcut with the --kiosk flag — the game resumes to the idle screen by itself.
Embed in your own website
You can embed the game inside your own corporate or campaign site as a browser-based demo by dropping a full-viewport iframe on a page.
For a public demo, set $DEMO_MODE = true in config.php: the operator menu is fully blocked, settings revert on each page reload, and high-score / lead writes are disabled.
To open the operator menu over a live URL, append ?operator=1 — in normal mode this opens the PIN prompt; in demo mode the menu stays locked.
Keep the frame’s aspect ratio at 1080/1920 or the layout stretches.
Gameplay mechanics
Shape Match is a timed matching game. Each round shows a target shape and a grid of candidate cutouts; the player drags the target into the matching cutout before the shape clock runs out.
Idle screen — a rotating info deck attracts the player.
Push to start → a 5-second countdown.
Level 1 opens a simple 3 × 3 grid; players drag the target into the matching cell.
Each level adds rotating cells, veiled cells or bigger grids, and the shape clock gets tighter.
Game over → score reveal → high-score entry (name + optional e-mail) → Hall of Fame.
After 15 seconds the kiosk returns to idle automatically.
Scoring: correct matches score points based on level × remaining shape clock; wrong matches block the cell and cost points. When a branded target image is active, a configurable percentage of rounds use your logo or mascot as the target instead of a built-in geometric shape.
Game options & features
Every tunable setting is live-editable from the operator menu. Defaults below come from config.php.
Indstilling
Rækkevidde
Standard
Volumen
0 – 100
70
Time per shape
4 – 20 s
8 s
Shapes to clear level 1
1 – 20
3
Max rotation RPM
1 – 25
12
Rotating cells
0 – 30
5
Shape background tone
0 – 100
8
Brand target chance
0 – 100 %
35
Demo mode
on / off
off
Colour scheme
default or single-colour override
default
In demo mode, operator changes apply for the browsing session only — reloading the page restores the baseline saved in shapematch_settings.json.
Operator menu
The operator menu is a hidden settings panel behind a PIN.
Open it by tapping the invisible 110 × 110 px hotspot in the bottom-right corner of the idle screen, or deep-link to index.php?operator=1.
Enter the operator PIN. The shipped default is 2468 and is public — replace the SHA-256 hash (operator_pin_sha256) in server_config.php before any public deployment, or your settings are wide open.
From the menu you can adjust every setting above, plus the branding options:
Option
Hvad det gør
Branding media
Image or short video shown in the idle deck.
Branded target image
The PNG used as the brand-target shape.
Brand title
Replaces the idle title plaque and footer label.
Colour scheme
Default, or pick any colour to recolour the whole UI.
Shape packs
Shape packs are ZIPs of transparent PNG / WebP icons (up to 30 per pack, 10 packs total). Upload from the operator menu — each pack is auto-normalised to 512 × 512 and stored in assets/shape_packs/. Switch the active pack from the dropdown; the game falls back to its built-in geometric shapes when no pack (or fewer than 2 enabled shapes) is active. In demo mode, shape-pack uploading is disabled because it would write to disk.
Retrieve the data list
All player-supplied data is stored as plain files inside the game’s data/ folder — no database, no cloud export.
Data
Location
High scores
data/high_scores/shapematch_highscores.json — name, score, level and shapes-matched.
Raffle / leads
data/user_data_csv/shapematch_raffle_leads.csv — one line per lead; opens in Excel, Numbers or Google Sheets.
To fetch the files: SFTP / SSH into the host and download from /data/high_scores/ og /data/user_data_csv/, or use your hosting control panel’s File Manager. Rotate the leads file after each activation and move it into your CRM or mailing tool.
Never expose data/ over HTTP. Add a .htaccess with Deny from all inside the data/ folder, or move it outside your web root, so leads and high scores are not publicly browsable.
GDPR compliance
Made for Arcade ships the software; you are the data controller for any player-supplied information. All data stays on your own host — nothing is transmitted to Made for Arcade.
What the game can collect: a player display name (max 18 characters); an e-mail address (optional — only if the player opts in for raffle prizes); an optional free-form choice field; and the high-score record. It collects no IP address, device fingerprint, analytics cookie or third-party tracker.
Your responsibilities as operator / data controller:
Display a short consent notice on your booth or page explaining why you collect name and e-mail.
Offer a clear opt-in (the in-game GDPR checkbox) — never pre-tick it.
Keep a retention schedule (many campaigns delete leads 90 days after the raffle closes).
Respond to access and deletion requests — you own the CSV, so edits are made by hand.
Publish a privacy-policy URL wherever you embed the game.
In the EU / UK, you may list Made for Arcade as a processor for the software only — we never see the leads.
When $DEMO_MODE = true, lead-capture writes are disabled server-side — even a consenting player’s e-mail is discarded. Use demo mode for any public URL where you are not running a real campaign.
Music licensing
The game ships with a bundled music playlist licensed for non-commercial kiosk use only. If you plan commercial radio-style playback in public spaces, replace the tracks in the music/ folder with licences you control.
Messer, festivaler og offentlige arrangementer, interne kampagner, roadshows
Funktioner
Custom-brandable, Digital / interactive, Lead capture, Signature Series
Indeholder
Spilsoftware
Reference
bubble-pop game
Specifikationerne kan variere eller ændre sig over tid. Kontroller alle specifikationer inden købet. Der kan ikke udledes nogen rettigheder af disse oplysninger.
Spørgsmål
Kan den forsynes med vores design?
Ja — de fleste maskiner kan forsynes med logo af vores designafdeling i henhold til dine specifikationer. Du skal blot sende dit designmateriale, så går vores team i gang med at udarbejde en nøglefærdig løsning med dit eget logo.
Giver I garanti på jeres maskiner?
Absolut! Hver maskine leveres som standard med en 1-årig fuld garanti på service og reservedele hos ethvert af vores servicecentre – uden yderligere betingelser. Du kan forlænge garantien til hele 2 år ved at markere afkrydsningsfeltet ovenfor (stærkt anbefalet). Se vores Vilkår og betingelser for yderligere oplysninger.
Leverer I til mit land?
Ja — ved salg sender vi til hele verden; ved udlejning foretrækker vi at begrænse forsendelsen til Vesteuropa. Og hvis du har din egen fragtkonto (FedEx, DHL osv.), kan du altid arrangere, at din ordre bliver afhentet fra vores servicecentre.
Hvordan pakkes produkterne?
Uanset om det drejer sig om fragt med lastbil, tog eller fly, er det nødvendigt med en specialfremstillet trækasse — marker afkrydsningsfeltet ovenfor for at tilføje den specialfremstillede beskyttende trækasse, som transportøren kræver. Hvis du selv arrangerer afhentningen, er kassen valgfri, og du kan dermed spare udgiften til at få fremstillet en specialramme.
Kan I forhåndsindlæse vores præmier, tokens eller indhold?
Ja — vi kan forudindlæse præmier, kapsler, poletter eller dit eget indhold, så maskinen er klar til brug, når den ankommer til dit arrangement.
Er det plug-and-play, eller skal vi have fat i en tekniker?
De fleste maskiner leveres forprogrammerede og er klar til brug med det samme; opsætningen tager kun få minutter. Ved live-arrangementer kan du vælge at få teknisk support som backup via WhatsApp, hvis du skulle få brug for hjælp — se vores servicekontrakt om hurtig assistance ved opkald.